![]() If you use bigger block sizes, the final RVZ file will be smaller but you'll start experiencing frame drops and stutters whenever the game loads data from the disc.īigger block sizes compress better (so, smaller RVZ files) So, to summarize, as long as you keep the default block size (128 KB), you can play around with the compression algorithm and level as you please without experiencing any measurable performance impact (with ZStandard being the fastest and LZMA2 the one with the best compression). During loading screens or whenever the game seeks data from the disc this might cause several stutters and FPS drops due to waiting on the decompression to finish. Bigger block sizes compress better (so, smaller RVZ files) but they also take longer to decompress (especially with LZMA2, which uses solid blocks). The most crucial setting is the block size, though. By switching to LZMA2, the CPU load to decompress the blocks increases a little bit but not to the point of causing FPS drops or stutters (but it can be a problem on very weak CPUs with 2 cores). With the default settings, you won't experience any difference between running a plain ISO vs RVZ.
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